After the launch of Witch Arcana: Magic School, I joined Single City: Social Life Sim—a live mobile game—to help transition the team from development to live-ops.
My role was to shift pipelines from rapid iteration to structured planning, optimization, and sustainable workflows. I also reduced art production overhead by strengthening our outsourcing processes.
Additionally, I contributed character designs, prioritizing broad appeal to maximize player engagement and revenue. Below are two examples, showcasing the full process from reference gathering to final concepts.




Final Character Concept

Final Character Concept



Final character concept

Final Character 3D rendering, modeled by in-house artist.

Final Character 3D rendering, modeled by in-house artist.